Hikaru no Go
Hikaru Shindo was just an ordinary boy, until one rainy day when he decided to rummage through his grandfather’s old “junk” to find something to sell for some quick money. What Hikaru discovers is an old Go board haunted by the spirt of a master Go player from the ancient past, Fujiwara no Sai, who after all these years still seeks to play the perfect game of Go. As the only person who can see Sai, Hikaru finds the ghost has taken up residency in his body, and in order to keep Sai happy, Hikaru takes up Go, a game he previously had no interest in. But Hikaru quickly discovers his own desire to play Go and Sai discovers Hikaru’s natural talent for game.
Created by Yumi Hotta and Takeshi Obata, Hikaru no Go joined Toonami ranks as one of the launch titles for Tooanmi's online broadcast block - Toonami Jetstream. Because Hikaru no Go also airs on ImaginAsian TV, it is the only show of the initial Jetstream lineup to not yet be part of the On-Air Toonami block.
Created by Yumi Hotta and Takeshi Obata, Hikaru no Go joined Toonami ranks as one of the launch titles for Tooanmi's online broadcast block - Toonami Jetstream. Because Hikaru no Go also airs on ImaginAsian TV, it is the only show of the initial Jetstream lineup to not yet be part of the On-Air Toonami block.
.:Episode Guide
|
Season 1 1: Eternal Rivals 2: The Key Point 3: Akira Bares His Fangs 4: Kaga of the Shogi Club 5: An Inkling of an Awakening 6: A Game of Beauty 7: I'm Not Going to Play You! 8: Rainy Day Strategy 9: Eyesore 10: The Third Player 11: A Very Despicable Act 12: No Cheating Allowed 13: A Personal Resolve 14: The Third Match |
Season 2 15: The Ghost in the Net 16: Who Is Sai? 17: Deja Vu 18: Akira vs. Sai 19: Hikaru's True Strength 20: The Road to Turning Pro 21: The Haze Middle School Go Club 22: The Insei Test 23: The Championship Room 24: Akira Vs. The Oza 25: Fear and Impatience 26: Welcome to the A League 27: A Place to Return 28: The Young Lions Tournament |